Anyway edit manually the user script only if you know very well what you are doing! I strongly recommend to keep using the Edit Script utility from launcher menu to add your mods and edit the final script only to try to load the packs in different priority. Note: If you select the manual way, you can access the final user script from file menu since the launcher will already have created it. Leave the launcher open and start the game using vanilla shortcut or exe. If the manual way is selected then the launcher will make all the necessary mod preparation and finally will prompt the player to start the game. Added a new option in Settings menu where the player can choose if the game will start automatically by launcher or manually by player.All the necessary Launcher HotFixes that husserlTW has offered according to your helpful feedback:.Land and Naval autocalc should be much improved.AI Cavalry will not attack so prematurely or at least this undesirable situation is less frequent.Also it should research military technology more (Needs to follow the installation instructions above to see this effect in x2,x4,x8 Technology rates). Now also tries to disband unnecessary units. CAI should repair ships more frequently and all issues that have been reported have been addressed (Needs testing). Some Unit Balance costs/stats changes (corrected some old vanilla clone units like the Cuirassiers that were exactly the same for French and for all other nations). The melees should now be much more brutal and good looking. The AI should attack/defend/make musket lines more effectively.Generally the region trades should be much less. Dagestan overprotectorship bug should now be toned down significantly or completely fixed.Muskets are now more lethal at close range. Different mass settings for even more realistic melees.
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